One of the key aspects of this project that Cage and Quantic Dream have continually been quick to point out is just how amazing their motion capture technology is. The first thing you’ll notice about BEYOND: Two Souls is just how visually stunning it is.
If you absolutely hated Heavy Rain, then you probably won’t find protagonist Jodie Holmes’s journey all that interesting, but I’d urge you to try out the BEYOND demo, and then make your decision from there. If you played and enjoyed Heavy Rain but found it had some persistently annoying flaws, then BEYOND is worth playing.
I’ll say it more directly now so that I won’t have to later: if you played and enjoyed Heavy Rain, then you’ll undoubtedly enjoy BEYOND: Two Souls. But for everyone else, BEYOND is, unsurprisingly, an incredibly deep experience that may not always be perfect, but certainly is worth playing and replaying for its narrative depth and visual beauty. Will Cage’s captivating 15 year story of a girl with paranormal powers convert nonbelievers? Probably not, since much of the same mechanics, design choices and flaws are still present in BEYOND. The latest title from David Cage and studio Quantic Dream, BEYOND has the difficult job of living up to and surpassing its predecessor, Heavy Rain, in both scope and depth, and drawing in the type of gamers that weren’t as impressed with the studio’s last two heavily cinematic projects, which also includes Indigo Prophecy. BEYOND: Two Souls has had a lot riding on it.